Commotie over partijen van profs tegen computerprogramma's

Hieronder drie berichten van het internet over het verbod op shogi-partijen tussen professionals en computerprogramma's.
Overigens speelde Moriuchi Toshiyuki, Meijin, een loper-handicap partij tegen YSS, één van de sterkste shogi-programma's, tijdens het 3e Internationale Shogi Forum 2005 in Tokyo.
De partij is hier na te spelen.

Uit Mainichi-Msn berichtenservice (15-10-2005):

Japanese chess masters ordered not to play computer opponents

Masters belonging to the Japan Shogi Federation have been ordered not to play unauthorized games against computer opponents in public, it has been learned.

It is believed the federation's directive came about because a computer made the quarterfinals of the shogi national amateur championship in June and went close to beating a go-dan master in a public match last month.

"If there is talk of a competition with a computer, the federation would like to move ahead with caution," Kazuyoshi Nishimura, managing director of the federation, said.

Federation officials fear that a professional shogi master losing to a computer would be beneath their dignity and have ordered male and female masters to seek permission before they play against a computer in public.

Federation officials concede that there are commercial opportunities available in matching up professionals against computer opponents, but wanted to make sure that companies would not exploit the situation.
(Mainichi)

October 15, 2005

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http://mdn.mainichi-msn.co.jp/national/news/20051015p2a00m0na008000c.html


Uit The Japan Times-Online  (16-10-2005):


Shogi pros warned not to play computers


Professional shogi players have been told not to compete against computer programs in public without permission from their association in the face of emerging competitive software, association officials said Saturday.

The Japan Shogi Association says it will respond discreetly if such a match offer is made. Some software programs have already reached a level equal to top amateur players.

Shogi is a strategic board game often referred to as Japanese chess.
A national tournament for amateur players held in June in Tokyo was the first to let players compete against the "Gekisashi" computer program developed by Yoshimasa Tsuruoka. The program made it through the preliminaries and advanced into the top 16.
The association's move appears to have been motivated by an open match held in September in Komatsu, Ishikawa Prefecture, during which a software program almost defeated a pro, which generated a sense of crisis within the association.
If one pro loses, it could create the perception that pro players "are weaker than the software," said Kazuyoshi Nishimura, a director of the association.
Another motive for the restriction may be the association's drive to control business opportunities that software matches may provide.
"A match with a computer has a market value of its own," said association chief Kunio Yonenaga, who himself has overseen the production of a software program for shogi beginners. "We would like (pros) to be cautious about an easy offer for a match."
The association says on its Web site that there are around 150 pro and 35 retired players, who all happen to be men, and another league of around 50 pro and retired female players who have won a female pro title and compete in tournaments for women.

The Japan Times: Oct. 16, 2005
(C) All rights reserved
http://www.japantimes.co.jp/cgi-bin/getarticle.pl5?nn20051016a4.htm


 

Uit The Times-Online (22-10-2005)

Ancient game bans hi-tech rivalry
From Richard Lloyd Parry in Tokyo

OF ALL the cultural pursuits of Japan, there are few so esoteric as the game known as shogi.
An oriental variant of chess, it demands precise technique and imaginative tuition.
But now the players of this ancient game have been plunged into crisis by a very modern challenge.
After an upset last month, when a shogi master was almost defeated by a computer, the game’s governing body has banned its members from playing against electronic opponents. The decision has opened up a debate between shogi software designers and traditionalists who fear irreparable damage to the dignity of the game.
“If one professional loses, that could create the image that professional players are weaker than the software,” said Kazuyoshi Nishimura, director of the Japan Shogi Federation.
Shogi’s rules and terminology are similar to those for chess, but with important differences. It is played on 81 squares, rather than 64, with flat wooden counters bearing Chinese characters.
These include “jewels”, “lancers” and “silver generals”, as well as rooks, kings, bishops, knights and pawns. Each player has 20 pieces, most of which can be promoted.
This makes the number of permutations even greater than chess, one reason why shogi masters have so far avoided the fate of Garry Kasparov, who was defeated by the IBM supercomputer Deep Blue in 1997. But now the forces of digital shogi are shaking the foundations of the game.
Last month a professional shogi player named Susai Hashimoto found himself struggling in the face of an assault by a programme named Tacos.
Although he recovered, the close game appalled the shogi world and led to the ban on public confrontations between human beings and microchips.
“I felt upset when I was cornered,” Mr Hashimoto said. “I enjoy playing more against a human opponent.”
The ban has been criticised by the growing number of computer shogi enthusiasts. “Nobody wants to be the first to lose against a computer,” said Takenobu Takizawa, president of the Computer Shogi Association and a professor at Tokyo’s Waseda University.
“I can see the revulsion, and fear that being beaten by a computer will damage the reputation of the professionals. But either way, the day will surely come when a computer will beat the top professional shogi player.”
Yoshimasa Tsuruoka, the developer of the Gekisashi shogi programme, said: “There was a belief that professional shogi players possessed a mystery, and an assumption that computers could never win.”
Some also fear that the game is in decline. According to government figures, there are 8.4 million shogi players, half the number of 20 years ago.

http://www.timesonline.co.uk/article/0,,3-1837512,00.html

Nog meer: http://www.asahi.com/english/Herald-asahi/TKY200511070104.html